Unreal Engine 5.1 Turnaround
Wire in Unreal final poly count is 300k tris 150k quads
Uruk-Hai orc in the style of a next gen Shadow of Mordor/War game. Running realtime in UE 5.1 modeled in Zbrush and blender. Made a goal of not using maya for the first time on a character trying a new workflow with blender.
Final poly count is 300k tris 150k quads
Full timelapse on my youtube -
https://www.youtube.com/playlist?list=PLVNnb-n4CB_9h5fNkK5LWciknvrTWROZq